Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware

Zhihong Liao, Xudong Xie, Qionghai Dai
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Abstract

In this paper, a real-time 3D video synthesis method suitable for implementation on commodity graphic hardware is presented. The system consists of pre-calibrated binocular stereo cameras and an NVIDIA GeForce 8 Series graphic card. Recently, most research has focused on improving the quality of depth maps, which is usually time-consuming and unsuitable for real-time reconstruction. In our method, we combine a plane-sweeping algorithm with view synthesis, and thus the new views between the captured images can be real-time generated without generating the intermediate depth map. The Programmable Fragment Shader technology is used to accelerate the process of Sum-of-Square-Difference (SSD) dissimilarity measure of the correlation pixels and the final color calculation. Experimental results show that our method can efficiently implement the real-time 3D view synthesis.
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基于商用图形硬件的双目捕获系统实时三维视频合成
本文提出了一种适合在商用图形硬件上实现的实时三维视频合成方法。该系统由预先校准的双目立体摄像头和NVIDIA GeForce 8系列显卡组成。目前,深度图的研究主要集中在提高深度图的质量上,而深度图的质量通常是耗时且不适合实时重建的。在该方法中,我们将平面扫描算法与视图合成相结合,从而可以实时生成捕获图像之间的新视图,而无需生成中间深度图。采用可编程碎片着色技术,加速了相关像素的平方差(SSD)不相似度度量和最终颜色计算的过程。实验结果表明,该方法能够有效地实现三维视图的实时合成。
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