Keyframe control of smoke simulations

Adrien Treuille, A. McNamara, Zoran Popovic, J. Stam
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引用次数: 308

Abstract

We describe a method for controlling smoke simulations through user-specified keyframes. To achieve the desired behavior, a continuous quasi-Newton optimization solves for appropriate "wind" forces to be applied to the underlying velocity field throughout the simulation. The cornerstone of our approach is a method to efficiently compute exact derivatives through the steps of a fluid simulation. We formulate an objective function corresponding to how well a simulation matches the user's keyframes, and use the derivatives to solve for force parameters that minimize this function. For animations with several keyframes, we present a novel multiple-shooting approach. By splitting large problems into smaller overlapping subproblems, we greatly speed up the optimization process while avoiding certain local minima.
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烟雾模拟的关键帧控制
我们描述了一种通过用户指定的关键帧控制烟雾模拟的方法。为了实现预期的行为,在整个模拟过程中,一个连续的准牛顿优化解决了适当的“风”力应用于底层速度场。该方法的基础是通过流体模拟的步骤有效地计算精确导数的方法。我们制定了一个目标函数,对应于模拟与用户关键帧的匹配程度,并使用导数来求解使该函数最小的力参数。对于具有多个关键帧的动画,我们提出了一种新的多重拍摄方法。通过将大问题分解为更小的重叠子问题,我们大大加快了优化过程,同时避免了某些局部最小值。
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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