C. P. Kumar, R. Poovaiah, Ajanta Sen, Priya Ganadas
{"title":"Single access point based indoor localization technique for augmented reality gaming for children","authors":"C. P. Kumar, R. Poovaiah, Ajanta Sen, Priya Ganadas","doi":"10.1109/TECHSYM.2014.6808052","DOIUrl":null,"url":null,"abstract":"In this paper we discuss our attempt to solve the problem of Indoor Localization for a game intended to enhance learning among children by involving them in `learning' along with `play'. The first part of the paper describes our methodology towards the construction of the Augmented Reality Game for enhancing astronomy learning in children, emphasizing the experiential nature of tangible interactions and the remote dimension which the game can take, due to the available social media tools, by bringing people into a virtual 3D space to interact with each other. To keep the game simple and less complicated, we employ Single Access Point based Indoor Localization technique for tracking players. In the latter part of the paper we discuss the Indoor Localization system being implemented to track real time location of the player in his/her physical environment and the same being mapped on a virtual game arena for facilitating remote play dimension. Technologies used for early prototype: - basic optics for creating a device that gives 3D illusion of celestial objects appearing on 2D screen, a Kinect-sensor environment, and potentiometer for interactions. Technologies for the game being currently developed: augmented and virtual reality elements, indoor position tracking using Kalman filter implemented inertial navigation system, with Wi-Fi RSSI data, onboard sensory data, geo-tagging.","PeriodicalId":265072,"journal":{"name":"Proceedings of the 2014 IEEE Students' Technology Symposium","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"35","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 IEEE Students' Technology Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TECHSYM.2014.6808052","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 35
Abstract
In this paper we discuss our attempt to solve the problem of Indoor Localization for a game intended to enhance learning among children by involving them in `learning' along with `play'. The first part of the paper describes our methodology towards the construction of the Augmented Reality Game for enhancing astronomy learning in children, emphasizing the experiential nature of tangible interactions and the remote dimension which the game can take, due to the available social media tools, by bringing people into a virtual 3D space to interact with each other. To keep the game simple and less complicated, we employ Single Access Point based Indoor Localization technique for tracking players. In the latter part of the paper we discuss the Indoor Localization system being implemented to track real time location of the player in his/her physical environment and the same being mapped on a virtual game arena for facilitating remote play dimension. Technologies used for early prototype: - basic optics for creating a device that gives 3D illusion of celestial objects appearing on 2D screen, a Kinect-sensor environment, and potentiometer for interactions. Technologies for the game being currently developed: augmented and virtual reality elements, indoor position tracking using Kalman filter implemented inertial navigation system, with Wi-Fi RSSI data, onboard sensory data, geo-tagging.