To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces

G. Bruder, Frank Steinicke, W. Stuerzlinger
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引用次数: 69

Abstract

Recent developments in touch and display technologies have laid the groundwork to combine touch-sensitive display systems with stereoscopic three-dimensional (3D) display. Although this combination provides a compelling user experience, interaction with objects stereoscopically displayed in front of the screen poses some fundamental challenges: Traditionally, touch-sensitive surfaces capture only direct contacts such that the user has to penetrate the visually perceived object to touch the 2D surface behind the object. Conversely, recent technologies support capturing finger positions in front of the display, enabling users to interact with intangible objects in mid-air 3D space. In this paper we perform a comparison between such 2D touch and 3D mid-air interactions in a Fitts' Law experiment for objects with varying stereoscopical parallax. The results show that the 2D touch technique is more efficient close to the screen, whereas for targets further away from the screen, 3D selection outperforms 2D touch. Based on the results, we present implications for the design and development of future touch-sensitive interfaces for stereoscopic displays.
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碰还是不碰?:在立体桌面表面上比较2D触摸和3D空中交互
触摸和显示技术的最新发展为将触摸敏感显示系统与立体三维(3D)显示相结合奠定了基础。虽然这种组合提供了引人注目的用户体验,但与屏幕前立体显示的物体的交互带来了一些根本性的挑战:传统上,触摸敏感表面只能捕获直接接触,这样用户必须穿透视觉感知对象才能触摸对象后面的2D表面。相反,最近的技术支持在显示器前捕获手指位置,使用户能够在空中3D空间中与无形物体进行交互。在本文中,我们在菲茨定律实验中对具有不同立体视差的物体进行了这种2D触摸和3D半空中相互作用的比较。结果表明,2D触摸技术在靠近屏幕的地方更有效,而对于远离屏幕的目标,3D选择优于2D触摸。基于这些结果,我们提出了对未来立体显示器触敏界面设计和开发的启示。
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