Enhancing Emotional Awareness and Regulation in Movies and Music Based on Personality

D. Pereira, T. Chambel
{"title":"Enhancing Emotional Awareness and Regulation in Movies and Music Based on Personality","authors":"D. Pereira, T. Chambel","doi":"10.1145/3573381.3596462","DOIUrl":null,"url":null,"abstract":"Music and movies are powerful art forms that elicit deep feelings and emotions and help us reflect on our and other people's lives on subjects such as: dreams, mental states, routines, society and culture. The evolution of technology has been easing access to these forms of entertainment and education for everyone, everywhere in the world. Given the easy and frequent interaction with a huge amount of movies and music daily, and the impact of these in our emotions, it becomes more and more relevant to address and think of ways to augment people's emotional perception and awareness of multimedia content in and through movies and music. In this paper, we present the motivation and describe the background for these challenges, and propose an approach for the design, development and expansion of interactive features that allow users to visualize and access emotions felt while engaging with movies and music. A special focus is put on the content in these forms of entertainment that have in some way meant something or can be associated with a significant memory, providing insights and helping to manage and regulate emotions, allowing to revisit content with an increased awareness or even recommend new content, taking into account users’ personality.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3573381.3596462","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Music and movies are powerful art forms that elicit deep feelings and emotions and help us reflect on our and other people's lives on subjects such as: dreams, mental states, routines, society and culture. The evolution of technology has been easing access to these forms of entertainment and education for everyone, everywhere in the world. Given the easy and frequent interaction with a huge amount of movies and music daily, and the impact of these in our emotions, it becomes more and more relevant to address and think of ways to augment people's emotional perception and awareness of multimedia content in and through movies and music. In this paper, we present the motivation and describe the background for these challenges, and propose an approach for the design, development and expansion of interactive features that allow users to visualize and access emotions felt while engaging with movies and music. A special focus is put on the content in these forms of entertainment that have in some way meant something or can be associated with a significant memory, providing insights and helping to manage and regulate emotions, allowing to revisit content with an increased awareness or even recommend new content, taking into account users’ personality.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于人格的影视音乐情感意识与调节
音乐和电影是强大的艺术形式,能引发深刻的感受和情感,帮助我们反思自己和他人的生活,比如:梦想、精神状态、日常生活、社会和文化。科技的发展使世界上任何地方的每个人都能轻松地获得这些形式的娱乐和教育。考虑到每天与大量的电影和音乐进行简单而频繁的互动,以及这些对我们情绪的影响,解决和思考如何增强人们对电影和音乐中的多媒体内容的情感感知和意识变得越来越重要。在本文中,我们提出了这些挑战的动机和背景,并提出了一种设计、开发和扩展交互功能的方法,使用户能够在参与电影和音乐时可视化和访问情感。我们特别关注这些娱乐形式中的内容,这些内容在某种程度上意味着什么,或者可以与重要的记忆联系在一起,提供见解,帮助管理和调节情绪,允许在提高意识的情况下重新访问内容,甚至推荐新内容,考虑到用户的个性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Kinetic particles : from human pose estimation to an immersive and interactive piece of art questionning thought-movement relationships. Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effects. Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices Referencing in YouTube Knowledge Communication Videos Subjective Test Environments: A Multifaceted Examination of Their Impact on Test Results
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1