Building Hand Motion-Based Character Animation: The Case of Puppetry

Zhiqiang Luo, I. Chen, S. Yeo, Chih-Chung Lin, Tsai-Yen Li
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引用次数: 15

Abstract

Automatic motion generation for digital character under the real-time user control is a challenging problem for computer graphic research and virtual environment applications such as on-line games. The present study introduces a methodology to generate a glove puppet animation which is controlled by a new input device, called the Smart Glove, capturing the hand motion. An animation system is proposed to generate the puppet animation based on the procedural animation and motion capture data from Smart Glove. As the control of the puppet character in the animation takes into account the design of Smart Glove and the operation of the puppet in reality, the physical hand motion can either activate the designed procedural animation through motion recognition or tune the parameters of the procedural animation to build the new puppet motion, which allows the direct user control on the animation. The potential application and improvement of the current animation system are also discussed.
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建立基于手部动作的角色动画:木偶戏的案例
数字人物在用户实时控制下的自动运动生成是计算机图形学研究和网络游戏等虚拟环境应用中的一个具有挑战性的问题。本研究介绍了一种生成手套木偶动画的方法,该动画由一种称为智能手套的新输入设备控制,捕获手部运动。提出了一种基于过程动画和动作捕捉数据生成木偶动画的动画系统。由于动画中木偶角色的控制兼顾了智能手套的设计和现实中木偶的操作,所以实际的手部动作既可以通过动作识别激活设计好的程序动画,也可以通过调整程序动画的参数来构建新的木偶动作,从而使用户可以直接控制动画。讨论了当前动画系统的应用前景和改进方向。
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