An RPC-based methodology for client/server application development in C++

Y. Gidron, Lev Kozakov, U. Shani
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引用次数: 2

Abstract

The remote procedure call (RPC) is a commonly used mechanism for client/server applications. RPC implements a tightly synchronized client/server interaction that is analogous to the well-understood procedure call in regular non-distributed applications. The underlying principle common to all RPC-based tools and standards is that both the client and the server share a common IDL (Interface Definition Language) file. Automatic tools process the IDL file and generate source files that, when compiled with the application, ensure client/server run-time compliancy. We introduce an RPC methodology for C++ client/server applications that follows a different pattern-the sharing of C++ base classes-in place of an IDL file. This releases the developer from the dependence on, and need to learn complex RPC tools and standards. C++ programmers should find this approach sufficient for most of their distributed-application development needs.
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基于rpc的c++客户机/服务器应用程序开发方法
远程过程调用(RPC)是客户机/服务器应用程序的常用机制。RPC实现了紧密同步的客户机/服务器交互,类似于常规非分布式应用程序中易于理解的过程调用。所有基于rpc的工具和标准的共同基本原则是客户机和服务器共享一个公共IDL(接口定义语言)文件。自动工具处理IDL文件并生成源文件,当与应用程序一起编译时,这些源文件可确保客户机/服务器运行时遵从性。我们为c++客户机/服务器应用程序引入了一种RPC方法,它遵循一种不同的模式——共享c++基类——来代替IDL文件。这将开发人员从依赖和需要学习复杂的RPC工具和标准中解放出来。c++程序员应该会发现这种方法足以满足大多数分布式应用程序开发需求。
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