The CACTUS object server: design and implementation issues

I. Meng, Wei-Pang Yang, Swu-Mei Lin, Mu-Ann Chen, Shih-Kung Chen, Jian-Cheng Dai
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Abstract

CACTUS is a compact and reliable object storage system based on peer-to-peer architecture with distributed transaction processing capability. The kernel is implemented with the multi-thread mechanisms to provide a high performance multi-transaction environment. All sites, installed with CACTUS, of the networked workstations are on an equal footing. The system can handle local and remote transactions including accessing remote objects or processing remote accesses. In this paper, we give an architectural overview of CACTUS and discuss some implementation issues. It mentions the special contributions such as transient large objects, the coarser lock granularity and its associated protocol. A cost model is developed to demonstrate that the new scheme yields performances which are superior in most common cases and inferior under certain situations.
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CACTUS对象服务器:设计和实现问题
CACTUS是一个紧凑、可靠的基于点对点架构的对象存储系统,具有分布式事务处理能力。内核采用多线程机制实现,提供高性能的多事务环境。安装了CACTUS的网络工作站的所有站点都处于平等地位。系统可以处理本地和远程事务,包括访问远程对象或处理远程访问。在本文中,我们给出了CACTUS的体系结构概述,并讨论了一些实现问题。它提到了一些特殊的贡献,比如瞬态大对象、更粗的锁粒度及其相关的协议。建立了一个成本模型,以证明新方案在大多数情况下性能优越,而在某些情况下性能较差。
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