Virtual transportation for immersive systems

Bruno Patrão, P. Menezes
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Abstract

This paper presents a demonstration of another solution for enabling user realistic control of displacements in a VR system. Aiming to provide the user with tools that allow him to navigate through endless virtual environments without feeling motion sickness. Observing the world with our focus on travelling mechanisms, we could identify situations where information captured from visual and vestibular system doesn't match and in general people don't feel nauseous, such as driving a vehicle or riding a bicycle. Our hypothesis is that if we can anticipate or control the movement coupled with visual cues we will not experience motion sickness.
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沉浸式系统的虚拟交通
本文展示了另一种解决方案,使用户能够在VR系统中实现对位移的逼真控制。旨在为用户提供工具,让他在无尽的虚拟环境中导航,而不会感到晕动病。通过我们对旅行机制的关注来观察世界,我们可以识别从视觉和前庭系统捕获的信息不匹配的情况,通常人们不会感到恶心,比如开车或骑自行车。我们的假设是,如果我们能预测或控制运动加上视觉线索,我们就不会经历晕动病。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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