FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions

Goksu Yamac, C. O'Sullivan
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Abstract

Our aim is to develop a better understanding of how the Point of Release (PoR) of a ball affects the perception of animated throwing motions. We present the results of a perceptual study where participants viewed animations of a virtual human throwing a ball, in which the point of release was modified to be early or late. We found that errors in overarm throws with a late PoR are detected more easily than an early PoR, while the opposite is true for underarm throws. The viewpoint and the distance the ball travels also have an effect on perceived realism. The results of this research can help improve the plausibility of throwing animations in interactive applications such as games or VR.
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假投掷:探索投掷动作中不正确的释放点的影响
我们的目标是更好地理解球的释放点(PoR)如何影响动画投掷运动的感知。我们展示了一项感知研究的结果,参与者观看了一个虚拟人扔球的动画,其中释放点被修改为早或晚。我们发现,臂上投掷的错误与较晚的PoR相比,较早的PoR更容易被检测到,而臂下投掷的情况恰恰相反。视点和球移动的距离也会对感知的真实感产生影响。这项研究的结果可以帮助提高在游戏或VR等交互式应用程序中投掷动画的合理性。
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