Non-photorealistic rendering using watercolor inspired textures and illumination

E. Lum, K. Ma
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引用次数: 55

Abstract

The authors present a watercolor inspired method for the rendering of surfaces. Our approach mimics the watercolor process by building up an illuminated scene through the compositing of several layers of semitransparent paint. The key steps consist of creating textures for each layer using LIC (Line Integral Convolution) of Perlin Noise (K. Perlin, 1985), and then calculating the layer thickness distribution using an inverted subtractive lighting model. The resulting watercolor-style images have color coherence that results from the mixing of a limited palette of paints. The new lighting model helps to better convey large shape changes, while texture orientations give hints of less dominant features. The rendered images therefore possess perceptual clues to more effectively communicate shape and texture information.
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使用水彩启发纹理和照明的非真实感渲染
作者提出了一种受水彩启发的表面渲染方法。我们的方法模仿水彩过程,通过多层半透明涂料的合成来建立一个照明场景。关键步骤包括使用柏林噪声(K. Perlin, 1985)的LIC(线积分卷积)为每一层创建纹理,然后使用倒相减光照模型计算层厚度分布。由此产生的水彩画风格的图像具有色彩一致性,这是由有限的调色板混合而成的。新的照明模式有助于更好地传达大的形状变化,而纹理方向给出了不太主要的特征提示。因此,所渲染的图像具有感知线索,以更有效地传达形状和纹理信息。
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