Construction of a learning environment for algorithm and programming where learners operate objects in a domain world

Yasuhiro Noguchi, Takeharu Nakahara, Tatsuhiro Konishi, Satoru Kogure, Y. Itoh
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引用次数: 4

Abstract

Recently, non-engineers are becoming to learn algorithms and programs. Although learners' backgrounds have been greatly changed, programming/algorithm education methods remain unchanged. In a typical method, learners are given the grammar of a programming language, an algorithm and some exercises. In such a method, however, many learners who do not understand the algorithm repeat a trial-and-error process without considering the algorithm. Hence, our system can lets learners externalise their understanding of an algorithm by operating objects in a domain world before they code a program. In this paper, we describe the architecture of our system, and the result of our evaluation.
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构建用于算法和编程的学习环境,学习者在其中操作域世界中的对象
最近,非工程师也开始学习算法和程序。虽然学习者的背景发生了很大的变化,但编程/算法教育的方法却没有改变。在一种典型的方法中,学习者被赋予编程语言的语法、算法和一些练习。然而,在这种方法中,许多不了解算法的学习者在不考虑算法的情况下重复试错过程。因此,我们的系统可以让学习者在编写程序之前,通过在域世界中操作对象来具体化他们对算法的理解。在本文中,我们描述了我们的系统架构,以及我们的评估结果。
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