The influence of mood induction by music or a soundscape on presence and emotions in a virtual reality park scenario

Angelika C. Kern, W. Ellermeier, Lina Jost
{"title":"The influence of mood induction by music or a soundscape on presence and emotions in a virtual reality park scenario","authors":"Angelika C. Kern, W. Ellermeier, Lina Jost","doi":"10.1145/3411109.3411129","DOIUrl":null,"url":null,"abstract":"Music and background sound are often used in virtual realities for creating an emotional atmosphere. The present study investigates how music or an ambient soundscape influence presence, the feeling of \"being there\", as well as positive and negative affect. Fifty-one subjects participated, taking a stroll through a virtual park presented via a head-mounted display while they were walking on a treadmill. Sound was varied within subjects in four audio conditions: In a randomized sequence, participants experienced silence, a nature soundscape and music of positive or negative valence. In addition, time of day (daytime vs. nighttime walk) in the virtual environment was varied between subjects. Afterwards they were asked to rate their experience of presence and the positive and negative affect experienced. Results indicated that replaying any kind of sound lead to higher presence ratings compared to no sound at all, but there was no difference between playing a soundscape or music. Background music, however, tended to induce the expected emotions, though somewhat dependent on the musical pieces chosen. Further studies might evaluate whether it is possible to induce emotions through positive or negative (non-musical) soundscapes as well.","PeriodicalId":368424,"journal":{"name":"Proceedings of the 15th International Audio Mostly Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Audio Mostly Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3411109.3411129","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

Music and background sound are often used in virtual realities for creating an emotional atmosphere. The present study investigates how music or an ambient soundscape influence presence, the feeling of "being there", as well as positive and negative affect. Fifty-one subjects participated, taking a stroll through a virtual park presented via a head-mounted display while they were walking on a treadmill. Sound was varied within subjects in four audio conditions: In a randomized sequence, participants experienced silence, a nature soundscape and music of positive or negative valence. In addition, time of day (daytime vs. nighttime walk) in the virtual environment was varied between subjects. Afterwards they were asked to rate their experience of presence and the positive and negative affect experienced. Results indicated that replaying any kind of sound lead to higher presence ratings compared to no sound at all, but there was no difference between playing a soundscape or music. Background music, however, tended to induce the expected emotions, though somewhat dependent on the musical pieces chosen. Further studies might evaluate whether it is possible to induce emotions through positive or negative (non-musical) soundscapes as well.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在虚拟现实公园场景中,音乐或音景对存在感和情绪的情绪诱导的影响
在虚拟现实中,音乐和背景声音经常被用来创造一种情感氛围。本研究调查了音乐或环境音景如何影响在场,“在那里”的感觉,以及积极和消极的影响。51名受试者参与其中,他们在跑步机上行走时,通过头戴式显示器在虚拟公园里散步。在四种音频条件下,受试者的声音是不同的:在一个随机的顺序中,参与者经历了沉默,自然音景和积极或消极效价的音乐。此外,受试者在虚拟环境中的时间(白天与夜间行走)也各不相同。之后,他们被要求对他们的在场体验以及所经历的积极和消极影响进行评分。结果表明,与没有声音相比,重放任何一种声音都会导致更高的存在感评分,但播放音景和音乐之间没有区别。然而,背景音乐往往会诱发预期的情绪,尽管这在一定程度上取决于所选的音乐作品。进一步的研究可能会评估是否有可能通过积极的或消极的(非音乐的)音景来诱发情绪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Nature soundscapes: an audio augmented reality experience Directional enhancement of first-order ambisonic room impulse responses by the 2+2 directional signal estimator Deepening presence: probing the hidden artefacts of everyday soundscapes Seeking for spectral manipulation of the sound of musical instruments using metamaterials Towards molecular musical instruments: interactive sonifications of 17-alanine, graphene and carbon nanotubes
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1