Justin Mazzola Paluska, H. Pham, U. Saif, C. Terman, Steve Ward
{"title":"Reducing configuration overhead with goal-oriented programming","authors":"Justin Mazzola Paluska, H. Pham, U. Saif, C. Terman, Steve Ward","doi":"10.1109/PERCOMW.2006.116","DOIUrl":null,"url":null,"abstract":"The rapid increase in the number and variety of consumer-level electronic devices without the corresponding development of device management technology has lead to a configuration nightmare. We propose to use goal-oriented programming over a substrate of network-portable objects to help reduce the amount of configuration users must do in order to have their applications use their devices efficiently. We detail an architecture and describe a prototype system using existing pervasive computing technology that plays music on the most appropriate devices without requiring user interaction and configuration","PeriodicalId":250624,"journal":{"name":"Fourth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW'06)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PERCOMW.2006.116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
The rapid increase in the number and variety of consumer-level electronic devices without the corresponding development of device management technology has lead to a configuration nightmare. We propose to use goal-oriented programming over a substrate of network-portable objects to help reduce the amount of configuration users must do in order to have their applications use their devices efficiently. We detail an architecture and describe a prototype system using existing pervasive computing technology that plays music on the most appropriate devices without requiring user interaction and configuration