Handling dynamic scenes

I. Wald
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引用次数: 1

Abstract

Even though ray tracing is a relatively old and well-understood technique, its use for interactive applications is still in its infancy. Several issues of interactive applications are all but fully solved. Especially the handling of dynamic scenes in an interactive context so far has received few attention by ray tracing researchers. Ray tracing research so far almost exclusively concentrated on accelerating the process of creating a single image, which could take from minutes to hours. Most of these approaches relied on doing extensive preprocessing by building up complex data structures to accelerate the process of tracing a ray.
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处理动态场景
尽管光线追踪是一种相对古老且为人熟知的技术,但它在交互式应用中的应用仍处于起步阶段。交互式应用程序的几个问题几乎完全解决了。特别是在交互式环境中动态场景的处理,迄今为止很少受到光线追踪研究者的关注。迄今为止,光线追踪的研究几乎完全集中在加速生成单张图像的过程上,这可能需要几分钟到几小时。这些方法大多依赖于通过建立复杂的数据结构来进行广泛的预处理,以加速跟踪光线的过程。
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