Multimedia resource library using video streaming

A. Mane, B. Waykar, S. Narvekar
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引用次数: 4

Abstract

Web user to avoid waiting to download a large file before seeing the video or hearing the sound. Instead, the media is sent in a continuous stream and is played as it arrives. The compressions of the video allow it to be played simultaneously. Depending on your choice of media player and the file's compression rate, the time it takes for the video to stream may vary. The file is hosted on a server which can "multi-cast" the same file to multiple users at the same time. When you click on the on the video it is partially loaded before you can access it. This is known as "buffering". Now let's take a look on how to cut down on buffering time, stop slow streaming video and eliminate choppy PC video playback. Video has been an important media for communications and entertainment for many decades. Initially video was captured and transmitted in analog form. The advent of digital integrated circuits and computers lead to the digitization of video, and digital video enabled a revolution in the compression and communication of video. This Paper introduces the proposed architecture and algorithm for video streaming.
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使用视频流的多媒体资源库
避免在观看视频或听到声音之前等待下载大文件。相反,媒体以连续流的形式发送,并在到达时播放。压缩后的视频可以同时播放。根据您选择的媒体播放器和文件的压缩率,视频流所需的时间可能会有所不同。该文件托管在服务器上,该服务器可以同时“多播”相同的文件给多个用户。当你点击视频时,在你可以访问它之前,它是部分加载的。这就是所谓的“缓冲”。现在让我们来看看如何减少缓冲时间,停止缓慢的流媒体视频和消除不稳定的PC视频播放。几十年来,视频一直是通信和娱乐的重要媒体。最初,视频是以模拟形式捕获和传输的。数字集成电路和计算机的出现导致了视频的数字化,数字视频使视频的压缩和通信发生了革命。本文介绍了所提出的视频流架构和算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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