Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour

Hugo Brument, Iana Podkosova, H. Kaufmann, A. Olivier, F. Argelaguet
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引用次数: 10

Abstract

This paper investigates whether the body anticipation synergies in real environments (REs) are preserved during navigation in virtual environments (VEs). Experimental studies related to the control of human locomotion in REs during curved trajectories report a top-down reorientation strategy with the reorientation of the gaze anticipating the reorientation of head, the shoulders and finally the global body motion. This anticipation behavior provides a stable reference frame to the walker to control and reorient his/her body according to the future walking direction. To assess body anticipation during navigation in VEs, we conducted an experiment where participants, wearing a head-mounted display, performed a lemniscate trajectory in a virtual environment (VE) using five different navigation techniques, including walking, virtual steering (head, hand or torso steering) and passive navigation. For the purpose of this experiment, we designed a new control law based on the power-law relation between speed and curvature during human walking. Taken together our results showed a similar ordered top-down sequence of reorientation of the gaze, head and shoulders during curved trajectories between walking in REs and in VEs (for all the evaluated techniques). However, the anticipation mechanism was significantly higher for the walking condition compared to the others. The results presented in this paper pave the way to the better understanding of the underlying mechanisms of human navigation in VEs and to the design of navigation techniques more adapted to humans.
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虚拟现实中的虚拟与物理导航:凝视和身体部分时间重新定向行为的研究
本文研究了在虚拟环境中导航时,真实环境中的身体预期协同效应是否得以保留。在弯曲轨迹中人体运动控制的实验研究报告了一种自上而下的重新定向策略,即凝视的重新定向先于头部、肩部的重新定向,最后是全身运动的重新定向。这种预期行为为步行者根据未来的行走方向控制和调整自己的身体提供了一个稳定的参考框架。为了评估虚拟机导航过程中的身体预期,我们进行了一项实验,参与者戴着头戴式显示器,在虚拟环境(VE)中使用五种不同的导航技术,包括步行、虚拟转向(头部、手部或躯干转向)和被动导航,进行了一场运动轨迹。在本次实验中,我们设计了一种基于人类行走速度与曲率幂律关系的控制律。综上所述,我们的结果显示,在REs和ve之间的弯曲轨迹中(对于所有评估的技术),视线、头部和肩膀的重新定向具有相似的有序自上而下的顺序。然而,与其他条件相比,步行条件下的预期机制明显更高。本文提出的结果为更好地理解人类导航的潜在机制以及设计更适合人类的导航技术铺平了道路。
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