Research on Thangka Image Scene Switching Based on VR

Jianbang Jia, Chuan-qian Tang, Shou-Liang Tang, Huan Wu, Xiaojing Liu, Zhiqiang Liu
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引用次数: 1

Abstract

With the development of computer simulation technology and computer graphics, virtual reality (VR) has become the hotspot and difficulty in the current world research. This paper embarks from the actual and presents a Thangka image browsing research based on VR. The second order gradient enhancement of Sobel operator algorithm, maximum entropy segmentation algorithm, the most gray value segmentation algorithm and point to linear symmetry method are used to realize the VR-based Thangka image scene switching. Experimental results show that the processing time obtained through Leap Motion is 20-30 ms/frame, and the accuracy of rigid body region detection is more than 70%. It can basically meet the requirements of real-time and accurate handoff of Thangka image scene.
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基于VR的唐卡图像场景切换研究
随着计算机仿真技术和计算机图形学的发展,虚拟现实(VR)已成为当今世界研究的热点和难点。本文从实际出发,提出了一种基于VR的唐卡图像浏览研究。采用Sobel算子二阶梯度增强算法、最大熵分割算法、最大灰度值分割算法和点对线对称法实现了基于vr的唐卡图像场景切换。实验结果表明,通过Leap Motion获得的处理时间为20 ~ 30 ms/帧,刚体区域检测精度达70%以上。基本能满足唐卡图像场景实时、准确切换的要求。
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