Designing Social Commerce Experience in 3D Virtual World

Zhi-Cong Fang, Hong Cai
{"title":"Designing Social Commerce Experience in 3D Virtual World","authors":"Zhi-Cong Fang, Hong Cai","doi":"10.1109/CEC.2009.30","DOIUrl":null,"url":null,"abstract":"Experience during e-Commerce activities will greatly influence people’s buying behavior. In this paper, thekey points of doing commerce over 3D virtual world arestudied, a systematic method of designing e-commerceexperience in 3D virtual world is designed which is named C2V (Commerce to Virtual Worlds). A commerce scenario isdecomposed into roles and scenes, and then captured byPerformative Structure graph. The Performative Structuregraph is then transformed into rectangular dualization layout through Rectangular Dualization algorithm. By using a real use case (1st World Youth Olympic Game to be hosted by Singapore) to apply the designed method, the feasibility of our new method is proved.","PeriodicalId":384060,"journal":{"name":"2009 IEEE Conference on Commerce and Enterprise Computing","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Conference on Commerce and Enterprise Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2009.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Experience during e-Commerce activities will greatly influence people’s buying behavior. In this paper, thekey points of doing commerce over 3D virtual world arestudied, a systematic method of designing e-commerceexperience in 3D virtual world is designed which is named C2V (Commerce to Virtual Worlds). A commerce scenario isdecomposed into roles and scenes, and then captured byPerformative Structure graph. The Performative Structuregraph is then transformed into rectangular dualization layout through Rectangular Dualization algorithm. By using a real use case (1st World Youth Olympic Game to be hosted by Singapore) to apply the designed method, the feasibility of our new method is proved.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
3D虚拟世界中的社交商务体验设计
电子商务活动中的体验会极大地影响人们的购买行为。本文研究了在三维虚拟世界中进行电子商务的关键点,设计了一种系统的三维虚拟世界电子商务体验设计方法,称为C2V (commerce to virtual Worlds)。将商业场景分解为角色和场景,然后通过性能结构图捕获。然后通过矩形二元化算法将性能结构图转换为矩形二元化布局。通过一个实际用例(即将在新加坡举办的第一届世界青奥会)来应用所设计的方法,证明了新方法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Web-Based Process Portals: Powering Business Process Management within Large Organisations Time-BPMN Process Mining of RFID-Based Supply Chains SARI-SQL: Event Query Language for Event Analysis Decision-Support for Optimizing Supply Chain Formation Based on CSET Model
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1