Computational Method for Optimal Attack Play Consisting of Run Plays and Hand-pass Plays for Seven-a-side Rugby

Kotaro Yashiro, Yohei Nakada
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引用次数: 3

Abstract

Providing explanatory information during broadcast of team sports is becoming important to make rules, plays, tactics, and developments easier to understand for viewers, particularly for beginners. Against this background, this paper presents a computational method for selecting the optimal attack play for a try, considering run and hand-pass plays. In this method, attack plays consisting of runs and hand-passes are simulated from the current player position and speed data based on motion models for each player and the ball. We then evaluate the simulated attack plays. The optimal attack play can be obtained using the branch-and-bound algorithm based on the evaluation results. In this study, the proposed method is validated using four synthetic formation examples of seven-a-side rugby as an initial validation. Displaying the optimal attack plays computed using the proposed method can help viewers understand developments in games more easily.
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七人制橄榄球中由跑动和手传组成的最佳进攻战术的计算方法
在团体运动的转播中提供解释性信息对于使规则、比赛、战术和发展更容易被观众,特别是初学者理解变得越来越重要。在此背景下,本文提出了一种计算方法来选择最佳的进攻战术进行尝试,考虑跑动和手传战术。在这种方法中,基于每个球员和球的运动模型,从当前球员的位置和速度数据模拟由跑动和手传组成的进攻。然后我们评估模拟的攻击玩法。在评价结果的基础上,采用分支定界算法得到最优的攻击玩法。在本研究中,采用四种七人制橄榄球合成地层作为初始验证,验证了所提出的方法。显示使用所提出的方法计算的最佳攻击玩法可以帮助观众更容易地了解游戏的发展。
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