An implementation of 'blocks' in SPITBOL

ACM-SE 17 Pub Date : 1979-04-09 DOI:10.1145/503506.503510
Mark Alan Darholt
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Abstract

A relatively new datatype, called a block, was designed and implemented by James F. Gimpel in the SNOBOL4 programming language[1,2]. SNOBOL4[3] being an interpreter, requires significantly more execution time and memory than a compiler. To overcome this deficiency, Robert B. K. Dewar and Kenneth E. Belcher, at the Illinois Institute of Technology, designed a speedy implementation of SNOBOL4 known as SPITBOL[4]. SPITBOL is a compiler, it requires less time and memory than SNOBOL4. At the time SPITBOL was written, the block datatype was not included. This paper describes an external routine which was developed to add the block datatype to SPITBOL. The availability of blocks in SPITBOL opens many new paths for data structures in the field of non-numeric applications. Three dimensional data structures can be used in many areas of computer science. For example, l) Computer Graphics, displaying three dimensional geographic locations on a two dimensional surface; 2) Artificial Intelligence, scene analysis and mechanical theorem proving; and 3) Business Applications, displaying reports and statements (overprinting to highlight important items).
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SPITBOL中“块”的实现
James F. Gimpel用SNOBOL4编程语言设计并实现了一种相对较新的数据类型,称为块(block)[1,2]。SNOBOL4[3]作为一个解释器,比编译器需要更多的执行时间和内存。为了克服这个缺陷,伊利诺斯理工学院的Robert B. K. Dewar和Kenneth E. Belcher设计了一个SNOBOL4的快速实现,称为SPITBOL[4]。SPITBOL是一个编译器,它比SNOBOL4需要更少的时间和内存。在编写SPITBOL时,不包括块数据类型。本文描述了一个为SPITBOL添加块数据类型而开发的外部例程。SPITBOL中块的可用性为非数值应用领域的数据结构开辟了许多新的途径。三维数据结构可用于计算机科学的许多领域。例如,l)计算机图形学,在二维平面上显示三维地理位置;2)人工智能、场景分析、力学定理证明;3)商业应用程序,显示报告和报表(套印以突出重要项目)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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