{"title":"An object-oriented toolkit for constructing specification editors","authors":"R. H. Bourdeau, B. Cheng","doi":"10.1109/CMPSAC.1992.217561","DOIUrl":null,"url":null,"abstract":"The authors discuss Spectacle, an object-oriented library of software components designed for constructing language-based, graphical, specification editors. Spectacle provides the programmer with a basic toolkit for building an X-Window editor: minimal knowledge of both C++ and the X-Window graphical environment is assumed. The editing tools that are derived from Spectacle can be implemented as stand-alone editors are integrated into larger-scale software development environments. Spectacle editors are syntax-directed and menu driven. The authors outline the basic structure of the library and examine each software component separately. The user-interface model provided by Spectacle is described. Two example prototype editors are presented.<<ETX>>","PeriodicalId":286518,"journal":{"name":"[1992] Proceedings. The Sixteenth Annual International Computer Software and Applications Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1992-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"[1992] Proceedings. The Sixteenth Annual International Computer Software and Applications Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CMPSAC.1992.217561","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
The authors discuss Spectacle, an object-oriented library of software components designed for constructing language-based, graphical, specification editors. Spectacle provides the programmer with a basic toolkit for building an X-Window editor: minimal knowledge of both C++ and the X-Window graphical environment is assumed. The editing tools that are derived from Spectacle can be implemented as stand-alone editors are integrated into larger-scale software development environments. Spectacle editors are syntax-directed and menu driven. The authors outline the basic structure of the library and examine each software component separately. The user-interface model provided by Spectacle is described. Two example prototype editors are presented.<>