Application of Game-Assisted Problem-Based Learning to Improve Critical Thinking Skills and Learning Motivation of Students

Siti Mariyatul Qibtiyah, U. Solikah, A. Fauzi, A. Rahardjanto
{"title":"Application of Game-Assisted Problem-Based Learning to Improve Critical Thinking Skills and Learning Motivation of Students","authors":"Siti Mariyatul Qibtiyah, U. Solikah, A. Fauzi, A. Rahardjanto","doi":"10.24036/jep/vol7-iss1/741","DOIUrl":null,"url":null,"abstract":"The majority of student learning processes in schools have not encouraged students to improve critical thinking process skills. In fact, it is important for students to have these skills to deal with complex problems in the future, so that learning strategies are needed to improve these skills. This classroom action research aims to improve students' critical thinking skills and learning motivation in game-assisted PBL learning. This research consisted of two cycles consisting of the planning, implementation, and reflection stages. The research subjects were 27 students of class X-11 State Senior High School 1 Batu. The data were obtained from the results of the pre-test and post-test for each learning cycle. The treatment in this study was the PBL learning model with the help of games. The dependent variable used was critical thinking skills and student learning motivation as measured using the critical thinking indicator guide according to Anderson. The results of this study indicate an increase in students' critical thinking skills and learning motivation obtained from the analysis of test results and observations. This shows that PBL is effectively implemented and can equip students with certain skills.","PeriodicalId":106428,"journal":{"name":"JURNAL EKSAKTA PENDIDIKAN (JEP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL EKSAKTA PENDIDIKAN (JEP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24036/jep/vol7-iss1/741","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The majority of student learning processes in schools have not encouraged students to improve critical thinking process skills. In fact, it is important for students to have these skills to deal with complex problems in the future, so that learning strategies are needed to improve these skills. This classroom action research aims to improve students' critical thinking skills and learning motivation in game-assisted PBL learning. This research consisted of two cycles consisting of the planning, implementation, and reflection stages. The research subjects were 27 students of class X-11 State Senior High School 1 Batu. The data were obtained from the results of the pre-test and post-test for each learning cycle. The treatment in this study was the PBL learning model with the help of games. The dependent variable used was critical thinking skills and student learning motivation as measured using the critical thinking indicator guide according to Anderson. The results of this study indicate an increase in students' critical thinking skills and learning motivation obtained from the analysis of test results and observations. This shows that PBL is effectively implemented and can equip students with certain skills.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
应用游戏辅助问题型学习提高学生的批判性思维能力和学习动机
大多数学校的学生学习过程并没有鼓励学生提高批判性思维过程技能。事实上,对于学生来说,掌握这些技能在未来处理复杂问题是很重要的,因此需要学习策略来提高这些技能。本课堂行动研究旨在提高学生在游戏辅助PBL学习中的批判性思维能力和学习动机。本研究分为规划、实施和反思两个阶段。研究对象为拔都州第一高中X-11班27名学生。数据来源于每个学习周期的前测和后测结果。本研究采用游戏辅助PBL学习模式进行治疗。使用的因变量是批判性思维技能和学生学习动机,根据安德森使用批判性思维指标指南进行测量。本研究的结果表明,通过对测试结果和观察结果的分析,学生的批判性思维能力和学习动机得到了提高。这表明PBL得到了有效的实施,并能使学生具备一定的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Implementation of Pascal's Law Learning Media with a Scientific Approach to High School Physics Learning The Influence of the R2L Learning Model on the Material of the Human Digestive System on Students’ Scientific Literacy Development of Electronic Handouts Using Numerical Literacy-Based Mathemagics Methods for Learning in the Digital Era Developing Learning Tools with Case-based Learning and Project-Based Learning for Digital Classroom Management Course Development of Android-based E-Modules on Molecular Shape Materials of VSEPR Theory
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1