An automatic skinning method for real-time deformation

Guoliang Chen, W. Wan, Kang Han, Xiang Feng
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引用次数: 1

Abstract

Skinning is widely used in character animation as a fast approach of deformation. Traditional skinning methods need a lot of manual work to build skeleton and paint weights, which can only be done by professional Animators. Recently, most researches are focusing on automatic skinning methods, so that the animators can complete model deformation much more easily. In this paper, we propose a robust automatic skinning method to realize real-time deformation. We first precisely embedding a skeleton by designing a penalty function, then the weights are computed by minimizing the Laplacian energy subject to bound constraints. The result shows that this method has a great performance for arbitrary models, especially for those who have the similar shapes with human beings.
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一种实时变形的自动蒙皮方法
蒙皮作为一种快速变形的方法被广泛应用于角色动画中。传统的蒙皮方法需要大量的手工工作来构建骨架和油漆重量,这只能由专业的动画师完成。为了使动画师更容易地完成模型的变形,目前的研究主要集中在自动蒙皮方法上。在本文中,我们提出了一种鲁棒自动蒙皮方法来实现实时变形。首先通过设计罚函数精确地嵌入骨架,然后在约束条件下通过最小化拉普拉斯能量计算权值。结果表明,该方法对任意模型都有很好的效果,特别是对那些与人体形状相似的模型。
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