UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience

Florian Müller, Arantxa Ye, Dominik Schön, Julian Rasch
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引用次数: 1

Abstract

When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the same methods of locomotion for the way back as for the way forward. This is time-consuming and requires additional physical orientation changes, increasing the risk of getting tangled in the headsets’ cables. In this paper, we propose the use of undo actions to revert locomotion steps in VR. We explore eight different variations of undo actions as extensions of point&teleport, based on the possibility to undo position and orientation changes together with two different visualizations of the undo step (discrete and continuous). We contribute the results of a controlled experiment with 24 participants investigating the efficiency and orientation of the undo techniques in a radial maze task. We found that the combination of position and orientation undo together with a discrete visualization resulted in the highest efficiency without increasing orientation errors.
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撤消动作:探索虚拟现实中撤消动作对效率、空间理解和用户体验的影响
当我们在虚拟现实(VR)中迷路或想要回到以前的位置时,我们使用相同的运动方法来返回和前进的路。这很耗时,而且需要额外的物理方向改变,增加了与耳机电缆缠在一起的风险。在本文中,我们建议使用撤销动作来恢复VR中的运动步骤。我们基于撤销位置和方向变化的可能性,以及撤销步骤的两种不同的可视化(离散和连续),探索了作为point&teleport扩展的八种不同的撤销动作变体。我们提供了一个有24名参与者的对照实验的结果,研究了在径向迷宫任务中撤销技术的效率和方向。我们发现,将位置和方向撤销与离散可视化相结合可以在不增加方向误差的情况下获得最高的效率。
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