Good vibrations: modal dynamics for graphics and animation

A. Pentland, John Williams
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引用次数: 494

Abstract

Animation Abstract Many of the problems of simulating and rendering complex systems of non-rigid objects can be minimized by describing the geometry and dynamics separately, using representations optimized for either one or the other, and then coupling these representations together. We describe a system which uses polynomial deformation mappings to couple a vibration-mode ("modal") representation of object dynamics together with volumetric models of object geometry. By use of such a hybrid representation we have been able to gain up to two orders of magnitude in efficiency, control temporal aliasing, and obtain simple, closed-form solutions to common (non-rigid) inverse dynamics problems. Further, this approach to dynamic simulation naturally lends itself to the emphasis and exaggeration techniques used in traditional animation.
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良好的振动:图形和动画的模态动力学
通过分别描述几何和动力学,使用针对其中一个或另一个优化的表示,然后将这些表示耦合在一起,可以最大限度地减少模拟和渲染复杂非刚性物体系统的许多问题。我们描述了一个系统,它使用多项式变形映射将物体动力学的振动模式(“模态”)表示与物体几何的体积模型耦合在一起。通过使用这种混合表示,我们已经能够获得高达两个数量级的效率,控制时间混叠,并获得常见(非刚性)逆动力学问题的简单,封闭形式的解决方案。此外,这种动态模拟方法自然适合于传统动画中使用的强调和夸张技术。
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