Evaluation study on sensor placement and gesture selection for mobile devices

Kazuya Murao, A. Yano, T. Terada, R. Matsukura
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引用次数: 5

Abstract

Mobile phones and video game controllers using gesture recognition technologies enable easy and intuitive operations, such as scrolling a browser and drawing objects. However, usually only one of each kind of sensor is installed in a device, and the effect of multiple homogeneous sensors on recognition accuracy has not been investigated. Moreover, the effect of the differences in the motion of a gesture has not been examined. We have investigated the use of a test mobile device with nine accelerometers and nine gyroscopes. We have captured the data for 27 kinds of gestures for a mobile tablet. We experimentally investigated the effects on recognition accuracy of changing the number and positions of the sensors and of the number and kinds of gestures. The results showed that the use of multiple homogeneous sensors has zero or negligible effect on recognition accuracy, but that using an accelerometer along with a gyroscope improves recognition accuracy. They also showed that some gestures were not consistent among test subjects and interdependent, so selecting specific gestures to use can improve recognition accuracy.
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移动设备传感器放置与手势选择的评价研究
使用手势识别技术的手机和视频游戏控制器可以实现简单直观的操作,例如滚动浏览器和绘制对象。然而,通常在设备中只安装一种传感器,并且尚未研究多个均匀传感器对识别精度的影响。此外,手势动作差异的影响还没有被研究过。我们研究了一个带有9个加速度计和9个陀螺仪的测试移动设备的使用。我们已经为移动平板电脑捕获了27种手势的数据。实验研究了传感器数量和位置的变化以及手势数量和种类的变化对识别精度的影响。结果表明,使用多个均匀传感器对识别精度的影响为零或可以忽略不计,而使用加速度计和陀螺仪可以提高识别精度。他们还表明,一些手势在测试对象之间并不一致,并且相互依赖,因此选择特定的手势来使用可以提高识别的准确性。
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