Gamification in Massive Open Online Courses (MOOCs) to Support Chinese Language Learning

A. H. Metwally, Wang Yining
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引用次数: 5

Abstract

In recent years, Massive Open Online Courses (MOOCs) have a widespread and became one of the future trends to help people from different places to learn online and study courses in different majors. One of the most interesting subjects on MOOCs platforms is Language Learning. The lack of motivation to complete the course after enroling, and completion rates still real problems need to find an innovative solution. Gamification can increase learner motivation to continue studying through MOOCs and can reduce drop-out rates. This research aims at providing a theoretical and practical framework for connecting Gamification in Massive Open Online Chinese Courses and applying Gamification mechanics to support Chinese Language learning through focusing on different perspectives for applying: gamification and instructional design, gamification and course elements, gamifying course interface.
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大规模在线开放课程(MOOCs)中的游戏化支持汉语学习
近年来,大规模在线开放课程(Massive Open Online Courses, MOOCs)得到了广泛的应用,并成为未来的趋势之一,帮助来自不同地方的人们在线学习不同专业的课程。mooc平台上最有趣的主题之一是语言学习。入学后完成课程的动力不足,完成率仍然是现实问题,需要找到创新的解决方案。游戏化可以增加学习者通过mooc继续学习的动机,并可以降低辍学率。本研究旨在透过游戏化与教学设计、游戏化与课程要素、游戏化课程界面等不同的应用视角,为将游戏化与大规模开放在线中文课程连接起来,并将游戏化机制应用于中文学习提供理论与实践框架。
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