The hemi-cube: a radiosity solution for complex environments

Michael F. Cohen, D. Greenberg
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引用次数: 785

Abstract

This paper presents a comprehensive method to calculate object to object diffuse reflections within complex environments containing hidden surfaces and shadows. In essence, each object in the environment is treated as a secondary light source. The method provides an accurate representation of the "diffuse" and "ambient" terms found in typical image synthesis algorithms. The phenomena of "color bleeding" from one surface to another, shading within shadow envelopes, and penumbras along shadow boundaries are accurately reproduced. Additional advantages result because computations are indepedent of viewer position. This allows the efficient rendering of multiple views of the same scene for dynamic sequences. Light sources can be modulated and object reflectivities can be changed, with minimal extra computation. The procedures extend the radiosity method beyond the bounds previously imposed.
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半立方体:复杂环境的辐射解决方案
本文提出了一种计算包含隐藏表面和阴影的复杂环境中物体间漫反射的综合方法。从本质上讲,环境中的每个物体都被视为次要光源。该方法提供了典型图像合成算法中“漫射”和“环境”术语的准确表示。从一个表面到另一个表面的“颜色出血”现象,阴影包层内的阴影,以及阴影边界的半影被精确地再现。由于计算与观看者的位置无关,因此产生了额外的优点。这允许对动态序列的同一场景的多个视图进行有效渲染。光源可以调制,物体的反射率可以改变,而额外的计算则最少。这些程序将辐射度法扩展到先前规定的范围之外。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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