Simulation of distributed real-time transactions

P. V. D. van der Stok, P. Thijssen
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引用次数: 1

Abstract

Distributed nested objects are considered as the building blocks for distributed real-time systems. Objects are stored in memory. Objects can be related in two ways: (1) syntactically: they have a common object from which they are invoked and (2) time-wise: the actions on the objects always occur at the same moments. The consistency of a set of related objects is assured with concurrency control algorithms originating from database systems. Three types of algorithms are considered: optimistic concurrency control, time stamp ordering and two phase locking. The performance of these three algorithms are compared.<>
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分布式实时事务的仿真
分布式嵌套对象被认为是分布式实时系统的构建模块。对象存储在内存中。对象可以通过两种方式联系在一起:(1)语法上:它们有一个共同的对象,从这个对象调用它们;(2)时间上:对象上的动作总是在相同的时刻发生。来源于数据库系统的并发控制算法保证了一组相关对象的一致性。本文考虑了三种类型的算法:乐观并发控制、时间戳排序和两阶段锁定。比较了这三种算法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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