Optimized sensory-motor couplings plus strategy extensions for the TORCS car racing challenge

Martin Volker Butz, Thies D. Lönneker
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引用次数: 62

Abstract

The TORCS simulated car racing competition was introduced over a year ago. It asks for the design of racing car control strategies that have to rely on local track and driving information only, such as distance sensors, angle-to-track axis, or velocity vectors. Thus, the competition asks for strategies that are sensory-motorically grounded rather than strategies that can be designed (online or even offline) by an external observer that has full track knowledge. Moreover, the competition enforces the development of rather general driving strategies since optimization is on driving success in general rather than driving success on one particular track. This paper describes the steps taken to develop COBOSTAR, an autonomous racing car strategy with several general, context-dependent behavioral modules and strategic advancements. Most of the behavioral parameters were optimized with covariance matrix adaptation evolutionary strategy techniques. COBOSTAR won the simulated car racing competition at the IEEE Congress of Evolutionary Computation (CEC 2009) and there is still lots of room for further optimizations and strategy additions. Apart from describing the COBOSTAR racer in detail, we also outline possible next steps and future challenges.
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为TORCS赛车挑战优化的感觉-运动耦合和策略扩展
TORCS模拟赛车比赛于一年前推出。它要求赛车控制策略的设计必须仅依赖于局部赛道和驾驶信息,如距离传感器、角度与轨道轴或速度矢量。因此,竞赛要求的是基于感觉运动的策略,而不是可以由具有完整赛道知识的外部观察者设计(在线甚至离线)的策略。此外,由于优化是在总体上驱动成功,而不是在一个特定的赛道上驱动成功,因此竞争迫使开发更通用的驱动策略。本文描述了开发COBOSTAR所采取的步骤,COBOSTAR是一种自动赛车策略,具有几个通用的、与上下文相关的行为模块和战略进展。采用协方差矩阵自适应进化策略对大部分行为参数进行了优化。COBOSTAR在IEEE进化计算大会(CEC 2009)上赢得了模拟赛车比赛,并且还有很多进一步优化和策略添加的空间。除了详细描述COBOSTAR赛车外,我们还概述了可能的下一步和未来的挑战。
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