Graph Convolutional Networks with Objects for Skeleton-Based Action Recognition

Xiangbin Shi, Haowen Li, Fang Liu, Deyuan Zhang, Jing Bi, Zhaokui Li
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引用次数: 2

Abstract

Recently, graph convolutional neural networks has become a research hotspot for skeleton-based action recognition because of its excellent performance on graph structure data. Compared to traditional methods, it can explicitly exploit the natural connectivity among the joints and improve greater expressive power. In this paper, we propose a two-stream graph convolutional networks with objects for skeleton-based action recognition. An algorithm is designed for matching similar skeleton in adjacent frames, so that we can get the right skeletons which belong to the same person. It performs well when there are other irrelevant persons in the scene. In addition, other features are less employed except for the human joint in skeleton-based action recognition. We introduce limbs orientation information and related objects information. The related objects are treated as joint points which link with hands. The two-stream networks are built to model coordinate features and orientation features respectively, the results of two streams are fused to one. We get good results on the Kinetics dataset with our methods.
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基于骨架的动作识别的对象图卷积网络
近年来,图卷积神经网络以其对图结构数据的优异性能成为基于骨架的动作识别的研究热点。与传统方法相比,该方法可以明确地利用关节之间的自然连通性,提高了表达能力。在本文中,我们提出了一种带有对象的双流图卷积网络用于基于骨架的动作识别。设计了一种在相邻帧中匹配相似骨架的算法,从而得到属于同一人的正确骨架。当场景中有其他不相关的人时,它表现得很好。此外,在基于骨骼的动作识别中,除人体关节外,其他特征的应用较少。引入肢体方向信息和相关对象信息。相关的物体被视为与手相连的连接点。建立了两流网络,分别对坐标特征和方向特征进行建模,并将两流的结果融合为一个。我们的方法在动力学数据集上得到了很好的结果。
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