Data and process mapping of sparse graph systems in a distributed environment (non-reviewed)

A. Scott
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Abstract

Methods employed for extracting parallel grains from a given sparse graph are varied and heuristic in nature, since it is NP-Hard to find the maximally balanced connected partition for a general graph [1]. In many cases, e.g. the GR -"Greedy Algorithm" [2], PI - "Principal Inertia" algorithms [3], RGB - "Recursive Graph Bisection" [4], 1DTF - The "ID Topology Frontal"; algorithm [5] and RSB - "Recursive Spectral Bisection" [6,7], systems are decomposed based upon the number of available processors without regard to the graph topology, which leads to inefficient data structuring (i.e. redundant storage, high communication costs and indiscriminate load balancing). An efficient methodology for regrouping and mapping a given decomposition is developed in this work. It is based on the "elimination-tree," or e-tree, data structure of [8]. The e-tree is a spanning tree for the given graph, and is utilized as a data structure to guide parallel processing. The mapping function assigns a "label," gamma, to each vertex: V rarr {1,2,...,n}. "Label classes" are defined as an ordered set, or list, of labels and contain vertices which can be processed in parallel after the vertices of all previously defined classes have been processed. A symbolic factorization technique is used to create these label classes, or sub-graphs, from G(A).
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分布式环境下稀疏图系统的数据和过程映射(未审查)
从给定的稀疏图中提取并行颗粒的方法是多种多样的,本质上是启发式的,因为一般图[1]的最大平衡连通分区是NP-Hard的。在许多情况下,例如GR -“贪心算法”[2],PI -“主惯性”算法[3],RGB -“递归图二分”[4],1DTF -“ID拓扑正面”;在[5]算法和RSB -“递归谱平分”[6,7]中,系统是根据可用处理器的数量进行分解,而不考虑图拓扑,这导致了低效的数据结构(即冗余存储、高通信成本和不加区分的负载均衡)。在这项工作中,开发了一种用于重新分组和映射给定分解的有效方法。它基于b[8]的“消去树”(e-tree)数据结构。e-tree是给定图的生成树,用作指导并行处理的数据结构。映射函数为每个顶点分配一个“标签”:V rarr{1,2,…,n}。“标签类”被定义为标签的有序集合或列表,并包含可以在处理所有先前定义的类的顶点后并行处理的顶点。符号分解技术用于从G(A)创建这些标签类或子图。
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