Understanding Older Adult Values through Technologies Used for Crafting

Anna Kalma, Bernd Ploderer, Laurianne Sitbon, M. Brereton
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引用次数: 1

Abstract

The experience of ageing is of great interest to interaction design, chiefly to better meet the needs of older adults with assistive technology. Crafting is often part of this experience, yet little explored in previous research, even though it is inherently creative and social. In interaction design, making approaches are known to move the agency of creation away from designers and towards end-users. The aim of this research was to understand and characterize the aspects of crafting that are intrinsically valued by older adult crafters, with a view to understanding how new forms of technologies and socio-technical practices might be designed while honoring these values. We worked with two crafting communities over a period of two months and conducted interviews, participant observations and cultural probes, aimed at exploring the role of technology within crafting. Our results highlighted values that lead to technology being included in crafting practices: belonging, quality, and creativity. We discuss how these values open up a design space for creating technologies with older adult crafters.
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通过工艺技术了解老年人的价值观
老年人的经验是交互设计的一大兴趣,主要是为了更好地满足老年人对辅助技术的需求。锻造通常是这种体验的一部分,但在之前的研究中很少被探索,尽管它本身具有创造性和社交性。在交互设计中,制作方法被认为是将创作的代理从设计师转移到最终用户。这项研究的目的是了解和描述老年手工艺者内在价值的手工艺方面,以了解如何在尊重这些价值观的同时设计新形式的技术和社会技术实践。我们与两个手工艺社区合作了两个月,进行了采访、参与者观察和文化探索,旨在探索技术在手工艺中的作用。我们的结果强调了导致技术被包括在制作实践中的价值:归属感、质量和创造力。我们将讨论这些价值观如何为年长的成年工匠创造技术开辟设计空间。
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