Optimal pixel aspect ratio for stereoscopic 3D displays under practical viewing conditions

Hossein Azari, I. Cheng, A. Basu
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引用次数: 9

Abstract

In multiview 3DTVs the original 3D-scene is reconstructed based on the corresponding pixels of adjacent 2D views. For conventional 2D display the highest image quality is usually achieved by uniform distribution of pixels. However, recent studies on the 3D reconstruction process show that for a given total resolution, a non-uniform horizontally-finer resolution yields better visual experience on 3D displays. Unfortunately, none of these studies explicitly model practical viewing conditions, such as the role of the 3D display as a medium and behavior of the human eyes. In this paper the previous models are extended by incorporating these factors into the optimization process. Based on this extended formulation the optimal ratios are calculated for a few typical viewing configurations. Some supporting subjective studies are presented as well.
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实际观看条件下立体3D显示器的最佳像素宽高比
在多视图3dtv中,基于相邻2D视图的对应像素重构原始3d场景。对于传统的二维显示,通常通过像素的均匀分布来实现最高的图像质量。然而,最近关于3D重建过程的研究表明,对于给定的总分辨率,非均匀的水平精细分辨率在3D显示器上产生更好的视觉体验。不幸的是,这些研究都没有明确地模拟实际的观看条件,例如3D显示器作为媒介的作用和人眼的行为。在本文中,通过将这些因素纳入优化过程,对以前的模型进行了扩展。在此基础上,计算了几种典型视场构型的最佳比例。一些支持性的主观研究也被提出。
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