Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator

M. Chover, J. Sotoca, Carlos Marín-Lora
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引用次数: 1

Abstract

Virtual Reality applications have become a trend in training simulators as an alternative to desktop applications. However, further study is needed on how these types of serious games, which often include several modes of interaction, can improve the user experience. In this sense, this paper analyzes the differences between playing serious first-person games on a desktop computer versus playing in Virtual Reality. For this purpose, two versions of a dangerous goods unloading simulator have been implemented. The first one was developed as a classic desktop game with keyboard and mouse-based interaction, while the second was for Virtual Reality devices. The user experience has been measured with the In-game version of the Game Experience Questionnaire. With this, aspects related to immersion, flow, positive emotions, and psychological needs have been compared for these two platforms. The study shows that the Virtual Reality experience produces a better overall game experience for most analyzed items. Nevertheless, the results highlight a significant dependence between the application type and the game experience induced on the player.
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危险品模拟器中的虚拟现实与桌面体验
虚拟现实应用程序已经成为训练模拟器的一种趋势,作为桌面应用程序的替代品。然而,这类包含多种互动模式的严肃游戏如何改善用户体验还有待进一步研究。从这个意义上说,本文分析了在台式电脑上玩严肃的第一人称游戏与在虚拟现实中玩游戏之间的区别。为此目的,已经实现了两个版本的危险品卸载模拟器。第一个是作为一款基于键盘和鼠标交互的经典桌面游戏开发的,而第二个是为虚拟现实设备开发的。用户体验是通过游戏体验问卷的游戏内置版本来衡量的。在此基础上,我们比较了这两个平台的沉浸感、心流、积极情绪和心理需求。研究表明,虚拟现实体验为大多数分析项目提供了更好的整体游戏体验。尽管如此,研究结果强调了应用类型与玩家体验之间的显著相关性。
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