Generation of see-through baseball movie from multi-camera views

Takanori Hashimoto, Yuko Uematsu, H. Saito
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引用次数: 5

Abstract

This paper presents a method of generating new view point movie for the baseball game. One of the most interesting view point on the baseball game is looking from behind the catcher. If only one camera is placed behind the catcher, however, the view is occluded by the umpire and catcher. In this paper, we propose a method for generating a see-through movie which is captured from behind the catcher by recovering the pitcher's appearance with multiple cameras, so that we can virtually remove the obstacles (catcher and umpire) from the movie. Our method consists of three processes; recovering the pitcher's appearance by Homography, detecting obstacles by Graph Cut, projecting the ball's trajectory. For demonstrating the effectiveness of our method, in the experiment, we generate a see-through movie by applying our method to the multiple camera movies which are taken in the real baseball stadium. In the see-through movie, the pitcher can be appeared through the catcher and umpire.
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一代透明的棒球电影从多摄像机视图
提出了一种棒球比赛新视点电影的生成方法。从接球手后面看棒球比赛是最有趣的观点之一。但是,如果在捕手后面只放置一个摄像机,则视野会被裁判和捕手遮挡。在本文中,我们提出了一种方法,通过多个摄像机还原投手的外观,从捕手后面捕获一个透明的电影,这样我们就可以从电影中消除障碍物(捕手和裁判)。我们的方法包括三个过程;用同形图法还原投手的外形,用图切法检测障碍物,投影球的运动轨迹。为了证明该方法的有效性,在实验中,我们将该方法应用于真实棒球场的多镜头电影,生成了一个透明的电影。在透明电影中,投手可以通过捕手和裁判出现。
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