Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics

Kokolo Ikeda, Daisuke Tomizawa, Simon Viennot, Yuu Tanaka
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引用次数: 1

Abstract

Tetris is one of the most famous tile-matching video games, and has been used as a test bed for artificial intelligence techniques such as machine learning. Many games have been derived from such early tile-matching games, in this paper we discuss how to develop AI players of "PuyoPuyo". PuyoPuyo is a popular two-player game, and where the main point is to construct a "chain" longer than the opponent. We introduce two tree search algorithms and some tactical heuristics for improving the performance. We were able to reach an average chain length of 11, notably higher than that of the commercial Als.
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普约游戏:构造链和战术启发式的两种搜索算法
俄罗斯方块是最著名的方块匹配电子游戏之一,并已被用作机器学习等人工智能技术的测试平台。很多游戏都是从这种早期的拼贴游戏中衍生出来的,在本文中我们讨论了如何开发“普游棋”的AI玩家。《PuyoPuyo》是一款很受欢迎的双人游戏,游戏的重点是构建一条比对手更长的“链条”。我们介绍了两种树搜索算法和一些改进性能的战术启发式算法。我们能够达到平均链长为11,明显高于商用al。
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