Starting conditions for post-mortem debugging using deterministic replay of real-time systems

Joel Huselius, Daniel Sundmark, Henrik Thane
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引用次数: 9

Abstract

Repeatable executions are required in order to successfully debug a computer system. However, for real-time systems, interactions with the environment and race conditions in the execution of multitasking real-time systems software make reproducible behavior difficult to achieve. Earlier work on debugging of real-time software has established the use of a deterministic replay, a record/replay solution, as a viable approach to reproduce executions. When combining the deterministic replay approach with infinite loop recorders (similar to black-box recorders in airplanes) for post-mortem debugging, it is essential that the recordings are sufficiently long and detailed in order to be able to re-execute the system. Basis problems however, are how to find a well-defined starting point within the recording, and how to find a reachable state in the rebooted/restarted system to match that instance? Previous work has not presented solutions to these fundamental problems, in this paper we do. We also present some implementation details from an industrial case study.
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使用实时系统的确定性重播进行事后调试的启动条件
为了成功地调试计算机系统,需要可重复执行。然而,对于实时系统,在多任务实时系统软件的执行过程中,与环境和竞争条件的相互作用使得可再现的行为难以实现。早期对实时软件的调试工作已经建立了使用确定性重播,即记录/重播解决方案,作为再现执行的可行方法。当将确定性回放方法与无限循环记录仪(类似于飞机上的黑匣子记录仪)结合起来进行事后调试时,为了能够重新执行系统,记录必须足够长且详细。然而,基础问题是如何在记录中找到一个定义良好的起点,以及如何在重新启动/重新启动的系统中找到一个可到达的状态来匹配该实例?以前的工作并没有提出这些基本问题的解决方案,在本文中我们做到了。我们还介绍了一个工业案例研究中的一些实现细节。
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