Tiling on systems with communication/computation overlap

P. Calland, J. Dongarra, Y. Robert
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引用次数: 12

Abstract

SUMMARY In the framework of fully permutable loops, tiling is a compiler technique (also known as ‘loop blocking’) that has been extensively studied as a source-to-source program transformation. Little work has been devoted to the mapping and scheduling of the tiles on to physical parallel processors. We present several new results in the context of limited computational resources and assuming communication‐computation overlap. In particular, under some reasonable assumptions, we derive the optimal mapping and scheduling of tiles to physical processors. Copyright © 1999 John Wiley & Sons, Ltd.
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对通信/计算重叠的系统进行平铺
在完全可置换循环的框架中,平铺是一种编译器技术(也称为“循环阻塞”),作为一种源到源的程序转换被广泛研究。很少有工作专门用于将tile映射和调度到物理并行处理器上。在有限的计算资源和假设通信-计算重叠的情况下,我们提出了几个新的结果。特别是,在一些合理的假设下,我们推导出贴图到物理处理器的最佳映射和调度。版权所有©1999 John Wiley & Sons, Ltd
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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