Is Online Teaching Dead After COVID-19? Student Preferences for Programming Courses

Stefanie Manger, Maximilian Sölch, Matthias Linhuber, Christoph Weinhuber, Philipp Zagar, Stephan Krusche
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Abstract

The COVID-19 pandemic precipitated an unprecedented paradigm shift in higher education, compelling swift adaptation to online teaching methods. Consequently, the merits of remote education, including increased flexibility and geographic independence, were emphasized. At the same time, however, the problems associated with distance education became apparent, such as the lack of networking, collaborative learning, and social interactions. This situation led to detrimental effects on student motivation and learning outcomes in team-oriented software engineering courses.To address the dichotomy of learning preferences, one potential solution proposed is the simultaneous offering of online and onsite instruction. However, such a proposition presents substantial logistical challenges, necessitating additional resources, labor, and organizational overhead. This research paper presents a case study conducted during an introductory programming course, which serves as a precursor to a comprehensive, practical software engineering course. Upon easing of COVID-19 related restrictions, the instructors offered both online and onsite versions of this course and obtained student feedback through interviews to draw a comparative analysis.The study outcomes provide crucial insights into students’ preferences with respect to learning modalities in higher education, particularly within the software engineering discipline. The results indicate a predominant preference for the onsite version of the introductory course. Reasons attributed to this preference include enhanced social interactions, greater enjoyment, and increased motivation, thus highlighting the irreplaceable value of face-to-face education.
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COVID-19后在线教学死亡了吗?学生对编程课程的偏好
2019冠状病毒病大流行促使高等教育发生了前所未有的范式转变,迫使人们迅速适应在线教学方法。因此,强调了远程教育的优点,包括增加灵活性和地理独立性。然而,与此同时,与远程教育相关的问题也变得明显,例如缺乏网络、协作学习和社会互动。在以团队为导向的软件工程课程中,这种情况导致了对学生动机和学习成果的不利影响。为了解决学习偏好的二分法,一个潜在的解决方案是同时提供在线和现场教学。然而,这样的提议提出了大量的后勤挑战,需要额外的资源、劳动力和组织开销。这篇研究论文提出了一个在编程入门课程中进行的案例研究,该课程是全面的、实用的软件工程课程的先驱。在新冠肺炎相关限制放宽后,教师提供了该课程的在线和现场版本,并通过访谈获取学生反馈,进行对比分析。研究结果提供了关于学生在高等教育中学习方式的偏好的重要见解,特别是在软件工程学科中。结果表明,主要倾向于现场版本的入门课程。这种偏好的原因包括增强了社会互动、更大的乐趣和更大的动机,从而突出了面对面教育不可替代的价值。
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