Encompassing English Language Learners in Virtual Reality

Eric Nersesian, Adam Spryszynski, Ulysee Thompson, M. Lee
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引用次数: 4

Abstract

Virtual reality (VR) has the potential to drastically alter the future landscape of education. Immersion can be a powerful educational tool, yet it can create isolation issues if user needs are not thoroughly considered. For this reason, designers, educators, and researchers will need to address accessibility issues for the technology to be adopted into mainstream classroom use. English language learners (ELLs) are a relevant user group to study in this regard, as they are largely underserved within the educational technology space, and their usage of these immersive VR tools can highlight both positive and negative aspects of the experience that developers can use to improve their applications.
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将英语学习者纳入虚拟现实
虚拟现实(VR)有可能彻底改变未来的教育格局。沉浸式体验是一种强大的教育工具,但如果没有充分考虑用户的需求,它可能会造成孤立问题。出于这个原因,设计师、教育工作者和研究人员需要解决无障碍问题,以使这项技术被主流课堂采用。在这方面,英语学习者(ELLs)是一个相关的用户群体,因为他们在教育技术领域基本上得不到充分的服务,他们对这些沉浸式VR工具的使用可以突出体验的积极和消极方面,开发人员可以利用这些体验来改进他们的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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