Cloning and aging in a VR family

Won-Sook Lee, Yin Wu, N. Magnenat-Thalmann
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引用次数: 36

Abstract

Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a family. We reconstruct a father, mother, son and daughter of one family and mix their shapes and textures in 3D to get virtual persons with some variation. The idea of reconstruction of a head is to detect features from two orthogonal pictures, modify a generic model with an animation structure and use an automatic texture mapping method. It is followed by a simple method to do 3D-shape interpolation and 2D morphing based on triangulation for experiments of mixing 3D heads between family members. Finally, wrinkles within facial animation and aging are generated based on detected feature points. Experiments are made to generate aging wrinkles on the faces of the son and the daughter.
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虚拟现实家庭中的克隆和衰老
考虑到皱纹形成和衰老的面部克隆和动画是一个有抱负的目标和具有挑战性的任务。本文介绍了一种克隆方法和一个家庭的衰老模拟。我们重建一个家庭的父亲、母亲、儿子和女儿,并在3D中混合他们的形状和纹理,以获得一些变化的虚拟人物。头部重建的思想是从两幅正交图像中提取特征,用动画结构修改通用模型,并使用自动纹理映射方法。在此基础上,提出了一种基于三角剖分的三维形状插值和二维变形的简单方法,用于家庭成员之间的三维头部混合实验。最后,根据检测到的特征点生成面部动画和衰老中的皱纹。为了在儿子和女儿的脸上产生老化的皱纹,进行了实验。
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