A Task Partition Algorithm Based on Grid and Graph Partition for Distributed Crowd Simulation

Wenping Zhou, Haoxuan Tang, Zhenzhou Ji
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引用次数: 2

Abstract

The task partition algorithm is the key issues in distributed crowd simulation. To overcome low execution performance of existing task partition methods, we proposed a partition algorithm based on grid and graph partition. Firstly, the virtual environment is partitioned by uniform grid, gpu threads are introduced to accelerating the calculation. Later, all pairs of neighbor cells of the grid are connected with an edge. Then a connected graph is constructed, the cells are set as vertexes and the edges connect the cells. Finally, the connected graph is split by k-way partition method for task assignment. The experiments prove that the coarser-grained method can provide higher performance than existing algorithms for different population distribution while keeping low cost. Also the max imbalance rate can be kept very low.
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基于网格和图划分的分布式人群仿真任务划分算法
任务划分算法是分布式人群仿真中的关键问题。针对现有任务划分方法执行性能较差的问题,提出了一种基于网格和图划分的任务划分算法。首先,采用统一网格划分虚拟环境,引入gpu线程加速计算;然后,将网格的所有相邻单元对用一条边连接起来。然后构建连通图,将单元设置为顶点,并将边缘连接单元。最后,采用k-way划分方法对连通图进行分割,进行任务分配。实验证明,对于不同的种群分布,粗粒度方法可以提供比现有算法更高的性能,同时保持较低的成本。最大不平衡率也可以保持在很低的水平。
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