Watermarking Java application programs using the WaterRpg dynamic model

Ioannis Chionis, Maria Chroni, Stavros D. Nikolopoulos
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Abstract

We have recently presented an efficient codec system for encoding a watermark number w as a reducible permutation graph F [π*], through the use of self-inverting permutations π* and proposed a dynamic watermarking model, which we named WaterRpg, for embedding the watermark graph F [π*] into an application program P. In this paper, we implement our watermarking model WaterRpg in real application programs, taken from a game database, and evaluate its functionality under various watermarking issues supported by our WaterRpg model. More precisely, we selected a number of Java application programs and watermark them using two main approaches. First, we show in detail a straightforward or naive approach for watermarking a given program P which is based only on the well-defined call patterns of our model, and then we prove structural and programming properties of the call patterns based on which we can watermark the program P in a more stealthy way. The experimental results show the efficient functionality of all the programs P* watermarked under the naive-case and all the stealthy-cases. The size and the time overhead of the propose watermarking are very low.
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Java水印应用程序,采用WaterRpg动态模型
我们最近提出了一种有效的编解码系统,通过使用自反转排列π*,将水印数字w编码为可约置换图F [π*],并提出了一种动态水印模型,我们将其命名为WaterRpg,用于将水印图F [π*]嵌入到应用程序p中。并在我们的WaterRpg模型支持的各种水印问题下评估其功能。更准确地说,我们选择了一些Java应用程序,并使用两种主要方法对它们进行水印。首先,我们详细展示了一种简单或朴素的方法来对给定程序P进行水印,该方法仅基于我们模型中定义良好的调用模式,然后我们证明了调用模式的结构和编程特性,基于这些特性,我们可以以更隐蔽的方式对程序P进行水印。实验结果表明,所有P*水印程序在原始情况和所有隐身情况下都具有高效的功能。所提出的水印的大小和时间开销都很低。
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