Study on the technique of the game of badminton by using information technology during the pandemic covid -19 in students aged 10-12 years

Bogdan Tanasa, Elena Vizitiu
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Abstract

: In middle school education, sports games have always been attractive activities for students. Among the many sports games, we will propose a study to learn the technique of badminton during the COVID 19 pandemic, using online information technology. In this sense, we will focus on learning the basic technical elements, namely: the fundamental position, the movement in a space in a room and the grip of the rocket, without causing injuries. The research took place at the “Alexandru Ioan Cuza” Secondary Schoo l in Fălticeni, including students (girls and boys) from the 5th and 6th grades. The aim of the study is to correctly master the three fundamental elements of the game of badminton, having a decisive role on the evolution of student players. Through the online program "Google Meet", we imposed a clarification on students, namely: to face the monitor to see how the technique is performed and the number of repetitions. This new way of conducting the teaching-learning process in badminton lessons has many good parts, but we must mention that it also has some less good parts.
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新冠肺炎疫情期间10 ~ 12岁学生羽毛球运动技术信息化研究
在中学教育中,体育比赛一直是吸引学生的活动。在众多体育项目中,我们将提出一项利用在线信息技术学习COVID - 19大流行期间羽毛球技术的研究。从这个意义上说,我们将重点学习基本的技术要素,即:基本位置,在一个房间的空间运动和火箭的握持,不造成伤害。这项研究在费利切尼的“Alexandru Ioan Cuza”中学进行,包括五年级和六年级的学生(男女)。研究的目的是正确掌握羽毛球运动的三个基本要素,对学生运动员的发展具有决定性作用。通过“谷歌Meet”在线节目,我们对学生进行了澄清,即:面对监控器,看看技术是如何执行的,以及重复的次数。这种在羽毛球课中进行教学过程的新方法有许多优点,但我们必须提到它也有一些不太好的地方。
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