Fitmersive Games: Fitness Gamification through Immersive VR

Elena Tuveri, Luca Macis, Fabio Sorrentino, L. D. Spano, R. Scateni
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引用次数: 26

Abstract

The decreasing hardware cost makes it affordable to pair Immersive Virtual Environments (IVR) visors with treadmills and exercise bikes. In this paper, we discuss the application of different gamification techniques in IVR for supporting physical exercise. We describe both the hardware setting and the design of Rift-a-bike, a cycling fitmersive game (immersive games for fitness). We evaluate the effectiveness of such techniques through a user study, which provides different insights on their effectiveness in designing such applications.
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沉浸式游戏:通过沉浸式VR实现健身游戏化
随着硬件成本的不断下降,将沉浸式虚拟环境(IVR)护目镜与跑步机和健身自行车搭配在一起变得更加经济实惠。在本文中,我们讨论了不同的游戏化技术在IVR中的应用,以支持体育锻炼。我们描述了Rift-a-bike的硬件设置和设计,这是一款骑行健身游戏(沉浸式健身游戏)。我们通过用户研究来评估这些技术的有效性,这为设计此类应用程序的有效性提供了不同的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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