A semi-formal framework for describing interaction design spaces

Judy Bowen, Anke Dittmar
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引用次数: 10

Abstract

Interactive system design is typically more successful if it is an iterative process involving collaboration between multi-disciplinary teams with different viewpoints. While some sub-teams may focus on the creative aspects of the user interface design and other sub-groups on the implementation of required functionality, all must ensure that they are working towards the same goal. They must also satisfy the requirements and needs of all stakeholders. Although many suggestions have been made as to how such design might be supported in a more formal way (such as by using a model-driven process), less focus has been given to managing the co-ordination of design sub-teams following a creative process. In this paper we propose a semi-formal framework to describe and to compare design spaces, and the external design representations within those spaces. The framework is based on ideas from interaction design and on formal refinement approaches. It suggests a distinction of design options into alternatives and variants to describe and guide processes of idea generation and convergence within, and between, different design sub-spaces and sub-groups. We provide a small example to illustrate our approach and to show how it can be implemented by using standard formal approaches alongside less formal design notations and human-computer interaction processes.
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描述交互设计空间的半正式框架
如果交互式系统设计是一个涉及不同观点的多学科团队之间协作的迭代过程,那么它通常会更成功。虽然一些子团队可能专注于用户界面设计的创造性方面,而其他子团队则专注于所需功能的实现,但所有人都必须确保他们朝着同一个目标努力。它们还必须满足所有涉众的要求和需要。尽管关于如何以更正式的方式支持这样的设计(例如通过使用模型驱动的过程)已经提出了许多建议,但是很少有人关注在创造性过程之后管理设计子团队的协调。在本文中,我们提出了一个半形式化的框架来描述和比较设计空间,以及这些空间中的外部设计表示。该框架基于交互设计的思想和形式细化方法。它建议将设计选项区分为替代品和变体,以描述和指导不同设计子空间和子群体内部和之间的想法产生和融合过程。我们提供一个小示例来说明我们的方法,并展示如何通过使用标准的形式化方法以及不太形式化的设计符号和人机交互过程来实现它。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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