The Independent Mode: A Functionalist Account of Independent Games and Game History

Jesper Juul
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引用次数: 1

Abstract

Which is more important: the business of games, the design of a game, or the way players play a game? Unfortunately, we face the problem that our answers tend to depend on our disciplinary background. As an example, what kind of thing are independent video games? Do independent video games even exist, or is “independent” just a vague label applied to a range of unrelated games? Is independence a financial arrangement or a style? In fact, we can ask similar questions about labels commonly employed to distinguish games: casual, hypercasual, core, mobile, AAA, live games. Taking a cue from film studies, this paper argues for seeing independent games – and other game types - as modes of game practice: as specific historical arrangements of production methods, design conventions, distribution, business, and reception practices (i.e. ways of playing). This approach has several advantages over previous work: It does not privilege any given perspective on independent games, and it allows us to think more broadly about how a game type consists of many interlocking parts, where minute design decisions serve concrete functions in the business and cultural context around them. The paper exemplifies this through an analysis of how the playing practices encouraged by the design of independent video games also support the cultural context around independent games. Finally, the paper extends this to a more general view of game history as a gradual shift of modes.
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独立模式:独立游戏和游戏历史的功能主义解释
游戏业务、游戏设计还是玩家玩游戏的方式,哪一个更重要?不幸的是,我们面临的问题是,我们的答案往往取决于我们的学科背景。举个例子,什么是独立电子游戏?独立电子游戏真的存在吗,或者“独立”只是一个用于一系列不相关游戏的模糊标签?独立是一种财务安排还是一种风格?事实上,我们也可以对通常用来区分游戏的标签提出类似的问题:休闲、超休闲、硬核、手机、AAA和实时游戏。受电影研究的启发,本文主张将独立游戏(以及其他游戏类型)视为游戏实践模式:制作方法、设计惯例、发行、商业和接受实践(即游戏方式)的特定历史安排。与之前的工作相比,这种方法有几个优势:它不会对独立游戏给予任何特定的视角,它允许我们更广泛地思考游戏类型是如何由许多相互关联的部分组成的,其中微小的设计决策在商业和文化环境中发挥具体作用。本文通过分析独立电子游戏设计所鼓励的游戏实践如何支持围绕独立游戏的文化背景来证明这一点。最后,本文将此扩展到游戏历史的一般观点,即模式的逐渐转变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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