Using revised string edit distance to sign language video retrieval

Shilin Zhang, Bo Zhang
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引用次数: 4

Abstract

In this paper, we present a revised method to compute the similarity of traditional string edit distance. Given two strings X and Y over a finite alphabet, an edit distance between X and Y can be defined as the minimum weight of transforming X into Y through a sequence of weighted edit operations. Because this method lacks some types of normalization, it would bring some computation errors when the sizes of the strings that are compared are variable. In order to compute the edit distance, a new algorithm is introduced. This algorithm is shown to work in O (m*n*log(n)) time and O(n*m) memory space for strings of lengths m and n. Content-based video retrieval is a challenging field, and most research focus on the low level features such as color histogram, texture and etc. In this paper, we solve the retrieval problem by high level features used by hand language trajectory and compare the similarity by our revised string edit distance algorithms. Trajectory based video retrieval is widely explored in recent years by many excellent researchers. Experiments in trajectory-based sign language video retrieval are presented in our paper at last, revealing that our revised edit distance algorithm consistently provide better results than classical edit distances.
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使用修改后的字符串编辑距离进行手语视频检索
本文提出了一种改进的字符串编辑距离相似度计算方法。给定有限字母表上的两个字符串X和Y, X和Y之间的编辑距离可以定义为通过一系列加权编辑操作将X转换为Y的最小权值。由于这种方法缺乏某些类型的规范化,因此当比较的字符串的大小是可变的时,它会带来一些计算错误。为了计算编辑距离,提出了一种新的算法。对于长度为m和n的字符串,该算法在O(m*n*log(n))的时间和O(n*m)的存储空间内工作。基于内容的视频检索是一个具有挑战性的领域,大多数研究集中在颜色直方图、纹理等底层特征上。本文通过改进的字符串编辑距离算法来比较相似度,并利用手部语言轨迹的高级特征来解决检索问题。基于轨迹的视频检索近年来得到了许多优秀研究者的广泛研究。在基于轨迹的手语视频检索中进行了实验,实验结果表明,改进的编辑距离算法始终比经典的编辑距离算法具有更好的检索效果。
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